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Search the subreddit and before making a post.Looking for subreddit resources?Check the dropdown menu above the posts!Post not showing up?If you believe your post or comment was removed in error, check the and include a link in a polite. I'm running FL Studio on a MacBook Pro (2.3 GHz i7, 10 GB RAM) and I use vmware fusion or bootcamp to produce. If I boot into windows alone I get better CPU usage/less underruns and crackling but still when I'm finishing my projects up and have a lot of tracks and plugins on mixer tracks things really freeze up.I bought a M-Audio M-Track audio interface because I thought it would greatly lower CPU usage but it doesn't seem to make ANY difference. It sounds a little different but CPU usage has not been lowered.Is there a better way to do this? Is it just not good enough of a audio interface?

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I always thought that an audio interface would lower my CPU usage as it processes my music through a soundcard in the audio interface rather than using my computers soundcard.I'm also hoping that the Mac release of FL will help fix these issues but I feel like I should be getting better performance when I'm running straight windows via bootcamp.Thanks for all the help everyone. Your audio interface will basically make no difference. Your cpu is the one doing all the playback and the processing and the audio card is there to do work as a D to A or A to D converter.to keep it simple, there isn't an interface that's going to solve your problem. To make it a bit more complicated but with a little more truth you can look into waves digigrid or UAD's plugins and platform as a way to offload work that is currently being done by your plugins.but honestly, the best solution for the time being would be to freeze tracks or commit to audio whenever possible so you lower the overall burden on the processor at those end stages. MIDI has not to do with audio cards either.

Actually, audio cards aren't a big topic in my opinion, a simple UCA202 is good enough. The fact is more about that computers usually ship with a crappy audio card or that that audio card just limits you to one output, which may be less than you need.It's about the CPU, MIDI connects usually via USB and that is also CPU work. All an audio card does is get packets from the CPU and converting them into something you can plug your headphones or speakers to (Digital to Analog conversion basically, DAC).The mistake here is that you're thinking that your sound card is doing all the hard work but it isn't, they aren't so smart as today's graphical cards which calculate all the drawings and all you give them is the coordinates. Thanks, that makes a lot of sense.

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I thought my sound card was doing most of the processing like a graphics card would. So my sound card is literally just doing a DAC. And a better audio interface (better sound card) will just give me a more accurate/higher quality DAC?And to fix my problem I'll need a new computer then with more CPU power or use less tracks/bounce to audio in the meantime.The weird thing is, when I get these underruns and I look at my CPU usage. In FL studio it says 100% but on my mac it is never that high. In short, the more you spend the better AtoD and DtoA conversion you get. There are improved benefits with latency when it comes to midi to a degree, but once you've upgraded to nearly anything above what ships stock in your computer you're entering a point of diminishing returns in that area.Using an apogee duet as an example - it's a great interface, has wonderful convertors, really clean mic pre amps, and can deal with audio at a multitude of sample rates and bit depths up to 192khz and 24bit. Your stock sound card might only be able to handle up to 48khz, 16bit audio, and have really base level sounding convertors on top of not being able to deal with normal microphone level signals.When you're making EDM based stuff the biggest hurdle to overcome will almost always be cpu usage.

There are some tricks to help improve your computer along the way like making your operating/system drive a solid state which will improve speed within the program itself, but things like long plugin chains will still leave you with a spiked cpu.One positive to be aware of though is that decent converters DO matter. Because of the improvements you've made you're likely hearing a more 'accurate' signal coming back from the DAW to your ears than you would have if you'd been listening on your stock card. It's subtle, but it's something that's likely subconsciously affecting your decision making in the mix process and over time will likely be something you become more aware of. Well is this a problem from the start, or is it when you have worked on your project for several hours having 500 plug-ins running at the same time? If it's the last one, then it might be the best your CPU can handle. Then it might be more useful for you to find methods to spare your CPU (using busses, bouncing to mp3, freezing tracks etc.)Sounds like your computer should be able to handle a lot with those specs, but i'm no expert.

Try to look more into your ASIO driver - that's a good place to start. ASIO4ALL can be a limiting factor in some cases. When compared to drivers from vendors like M-Audio and MOTU, Asio4All has to jump through some extra layers of abstraction in order to 'work with any audio interface'. However, as you've already switched to an M-Audio.Your CPU just can't handle it.

(although an i7 should handle quite a bit!)One thing to note: In most cases a multi-core CPU will help immensely, as individual audio tracks can all be processed in parallel, as long as you don't sidechain from channel A to channel B, etc. However, the single most CPU-hungry channel will always be the limiting factor, as no matter what, you need to process each track serially. So if you have a single channel with 30 effects on it, on an 8 core CPU that single channel might cause more audio underruns than 8 channels with 29 effects each!That's something to keep in mind when trying to limit CPU usage in your project. If you need to pick a channel to freeze, you might be better off freezing the one channel with the most effects, rather than 3-4 channels with fewer effects. That was a great, thanks.

The multi-core explanation made a lot of sense. I'll play around with that and just see if freezing the most effect intensive channels and see if that makes a significant impact.I can live with bouncing a few channels to audio but I really hate doing more than 2 or 3 because its just not as straightforward/easy to do in FL as in Ableton for example. I get why due to the layout of how the channels and mixers work and that one track on the arrangement view doesn't relate to one channel, but it would be nice to have a simpler solution.